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A Beatdown Deck is a strong offensive Deck which concentrates on using high ATK-powered monsters to bring down the opponent's Life Points as quickly as possible. To have a successful Deck, players must be able to apply pressure to their opponent at the outset of the game before any real strategies can be employed. A common misstep in such a deck is to use powerful monsters simply for their power. A successful deck will include monsters that are not only powerful but have powerful effects to ensure their dominance over the field.

Very few safety cards should be included in Beatdown Decks. While a select few, such as "Magic Cylinder", may be used, Spell and Trap Cards should focus on clearing the opponent's field as quickly as possible (such as with "Mirror Force", "Torrential Tribute", and other staples) in order to provide for the full potential of the monsters. Monsters should also be Summoned to the Field as quickly as possible. A further possibility is to use Trap Monsters such as "Metal Reflect Slime". Trap Monsters help to swarm the field quickly, and can be used as tribute fodder. Cards that have a low Level but a high ATK also fit in well.

Beatdown Deck Examples[]

Recommended Ideas[]

General Tips[]

  • The most effective ATK stats for Beatdown Decks depend on the metagame, but generally are 1800 or higher for Level 4 or lower monsters, 2400 or higher for Level 5 and 6 monsters, and 2800 or higher for Level 7 or higher monsters.
  • Cards such as "Blue-Eyes White Dragon" and other powerful Normal Monsters should be left out as they contribute little to the overall function of the Deck. They should only be included if the Deck is a Level 4 Normal Monster Beatdown Deck, or based around one card, for example "Blue-Eyes White Dragon".
  • Any monster that requires more than one Tribute should try to be avoided unless they have a game-breaking effect (such as "Beast King Barbaros", who can be either a powerful 3000 ATK beatstick, clear the opponent's field, or be Summoned as a quick 1900 ATK beatstick).
  • Generally, don't expect most monsters to stay on the field for more than a few turns. Be aggressive and attack whenever possible. If one was to draw "Goblin Attack Force" before "Skill Drain", attack with "Goblin" and let it be destroyed when it switches to Defence Position. Waiting a turn or two to get "Drain" might cost a precious window of opportunity to attack the opponent's Life Points.
  • Cards that inflict piercing battle damage like "Spear Dragon", "Fairy Meteor Crush" and "Big Bang Shot" should be considered.
  • Cards that can target multiple cards for an attack such as "Chaos Ancient Gear Giant" are fantastic against decks based on swarming the field. The aforementioned card also has a very high attack and piercing damage, making it an overall amazing card for beatdown in general and OTKs.

Monster Cards[]


Spell/Trap Cards[]

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