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Battle position

Japanese

(ひょう) () (けい) (しき)

Japanese (ruby)

ひょうじけいしき

Japanese (base text)

表示形式

Japanese (romanized)

Hyōji Keishiki

Japanese (translated)

Display mode

English

battle position

Battle position, (Japanese: 表示形式 Hyōji Keishiki, "display mode"), is a position in which a monster is placed to determine how it behaves in battle. The two battle positions are Attack Position and Defense Position. Attack Position monsters are placed vertically on the field, while Defense Position monsters are placed horizontally.

Each monster can change its battle position once per turn, during its controller's Main Phase. However, a monster cannot change its battle position if it was Summoned or attacked that turn. Flip Summoning a monster is both a Summon and a battle position change.

Relation to damage calculation

Attack Position monsters are able to declare attacks.

If an Attack Position monster is attacked, the monster with lower ATK is destroyed by battle and its controller takes battle damage equal to the difference in ATK. If their ATK is equal, both monsters are destroyed.

If a Defense Position monster is attacked and the attack target's DEF is less than the attacking monster's ATK, the attack target is destroyed by battle, but neither player takes battle damage (unless the attacking monster inflicts piercing battle damage).

If a Defense Position monster is attacked and the attack target's DEF is greater than or equal to the attacking monster's ATK, then the attacking monster's controller takes battle damage equal to the difference between the attacking monster's ATK and the attack target's DEF, but neither monster is destroyed.

See also

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