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Battle Step

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Battle Step

Japanese

バトルステップ

Japanese (romanized)

Batorusuteppu

English

Battle Step

Draw PhaseStandby PhaseMain Phase 1Battle PhaseMain Phase 2End PhaseStart StepBattle StepDamage StepEnd StepTurn Structure Chart
About this image

Order of a turn.

The Battle Step (Japanese: バトルステップ Batorusuteppu) is one of the four steps of the Battle Phase. In particular, it is the step where attacks are declared. It can only be entered in one of two ways: immediately after the Start Step ends, or immediately after the Damage Step ends, regardless of the turn player's intention to declare an attack.

Breakdown of the Battle Step

  • Upon an attack being declared, players are given the opportunity to activate cards and effects directly in response to the attack, as per the rules of fast effect timing. As such, there can only be 1 Chain made in response to the attack.
    • All cards and effects in this 1 Chain are treated as responding to the attack, which is why cards such as "Mirror Force" and "Dimensional Prison" can be activated at separate points in this Chain.[2]
    • If this Chain resolves, or if neither player started a Chain in response to the attack, there are still opportunities to activate cards and effects during this Battle Step (as per the rules of fast effect timing). However those cards and effects will not be treated as being activated in response to the attack (assuming the attack is still occurring). This means that cards like "Mirror Force" and "Dimensional Prison" can no longer be activated during this Battle Step, unless the attack is somehow stopped and another attack is declared during the same Battle Step.[3][4][5]
  • During the Battle Step, if the number of monsters on the opponent's side of the field (from the perspective of the turn player) changes at any point while an attack is occurring, a replay must take place. See the replay article for more information.
  • After an attack has been declared, the Battle Step does not end until an open game state is reached and both players have agreed to move on from the Battle Step (as per the rules of fast effect timing).
    • Once both players have agreed to move on, if an attack is still occurring, the Damage Step is entered. If there is no attack occurring, the End Step is entered instead.

Clarifications

  • The turn player does not have to declare an attack during the Battle Step, if they do not want to.[1] The exception is if a card effect forces them to, such as those of "Berserk Gorilla" and "Evil HERO Malicious Fiend".

References

  1. 1.0 1.1 Konami. Yu-Gi-Oh! Trading Card Game - Official Rulebook Version 9.1. pp. 34. http://yugioh.wikia.com/wiki/File:Rulebook_v9.1.pdf.
  2. Michael Kohanim (2 April 2012). "How to Get Around Wind-Up Rabbit". Konami. https://yugiohblog.konami.com/articles/?p=3743. Retrieved 27 January 2016. "For example, if your opponent attacks with Wind-Up Rabbit and you use Dimensional Prison to try to banish it, your opponent will most likely Chain Wind-Up Rabbit's effect in order to escape your Prison. But then you can Chain Mirror Force or a second Dimensional Prison to the Rabbit's effect."
  3. Konami Judge Program Forum: Chains / Cadenas
  4. Konami Judge Program Forum: battle phase timming
  5. Konami Judge Program Forum: Attack response

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