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Battle Step

Japanese

バトルステップ

Japanese (romanized)

Batoru Suteppu

English

Battle Step

Draw PhaseStandby PhaseMain Phase 1Battle PhaseMain Phase 2End PhaseStart StepBattle StepDamage StepEnd StepTurn Structure Chart
About this image

Order of a turn.

The Battle Step (Japanese: バトルステップ Batoru Suteppu) is one of the four steps of the Battle Phase. In particular, it is the step where attacks are declared. It can only be entered in one of two ways: Immediately after the Start Step ends, or immediately after the Damage Step ends, regardless of the turn player's intention to declare an attack.

There are two parts of the Battle Step: The "Attack declaration window" and the "Battle Step after attack declaration". During each part, there can be only up to one chain per part.

Breakdown of the Battle Step

  • Attack Declaration Window: Upon an attack being declared, players are given the opportunity to activate cards and effects directly in response to the attack, as per the rules of fast effect timing.
    • All cards and effects in this 1 Chain are treated as responding to the attack, so cards such as "Mirror Force" and "Dimensional Prison" can be activated at separate points in this Chain.[2]
  • After the Attack declaration window, there can be up to one separate chain during the Battle Step (as per the rules of fast effect timing).
    • Cards like "Mirror Force" and "Dimensional Prison" can no longer be activated during this Battle Step, unless the attack is somehow stopped and another attack is declared during the same Battle Step.[3][4][5]
  • During the Battle Step, if the number of monsters their opponent controls changes at any point while an attack is occurring, a replay must take place. See the replay article for more information.
    • If an attack target is re-chosen: It is not "Declare an attack", but it is "Choose an attack target".
  • After an attack has been declared, the Battle Step does not end until an open game state is reached and both players have agreed to move on from the Battle Step (as per the rules of fast effect timing).
    • Once both players have agreed to move on, if an attack is still occurring, the Damage Step is entered. If there is no attack occurring, the End Step is entered instead.

Clarifications

  • The turn player does not have to declare an attack during the Battle Step, if they do not want to.[1] The exception is if a card effect forces them to, such as those of "Berserk Gorilla" and "Evil HERO Malicious Fiend".

References

  1. 1.0 1.1 Konami. Yu-Gi-Oh! Trading Card Game - Official Rulebook Version 9.1. pp. 34. http://yugioh.wikia.com/wiki/File:Rulebook_v9.1.pdf.
  2. Michael Kohanim (2 April 2012). "How to Get Around Wind-Up Rabbit". Konami. https://yugiohblog.konami.com/articles/?p=3743. Retrieved 27 January 2016. "For example, if your opponent attacks with Wind-Up Rabbit and you use Dimensional Prison to try to banish it, your opponent will most likely Chain Wind-Up Rabbit's effect in order to escape your Prison. But then you can Chain Mirror Force or a second Dimensional Prison to the Rabbit's effect."
  3. Konami Judge Program Forum: Chains / Cadenas
  4. Konami Judge Program Forum: battle phase timing
  5. Konami Judge Program Forum: Attack response

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