| Battle Step
The Battle Step (Japanese: バトルステップ Batorusuteppu) is one of the four steps of the Battle Phase. In particular, it is the step where attacks are declared. It can only be entered in one of two ways: Immediately after the Start Step ends, or immediately after the Damage Step ends, regardless of the turn player's intention to declare an attack.
There are two parts of the Battle Step: The "Attack declaration window" and the "Battle Step after attack declaration". During each part, there can be only up to one chain per part.
Breakdown of the Battle Step
- If the turn player wishes to declare an attack, they choose 1 Attack Position monster they control to attack with, and a valid attack target: their opponent or a monster their opponent controls. If the opponent controls monsters, the turn player cannot declare a direct attack unless a card effect allows them to do so, such as that of "Wattkey" or "The Legendary Fisherman".
- Attack Declaration Window: Upon an attack being declared, players are given the opportunity to activate cards and effects directly in response to the attack, as per the rules of fast effect timing.
- After the Attack declaration window, there can be up to one separate chain during the Battle Step (as per the rules of fast effect timing).
- During the Battle Step, if the number of monsters their opponent controls changes at any point while an attack is occurring, a replay must take place. See the replay article for more information.
- If an attack target is re-chosen: It is not "Declare an attack", but it is "Choose an attack target".
- After an attack has been declared, the Battle Step does not end until an open game state is reached and both players have agreed to move on from the Battle Step (as per the rules of fast effect timing).
- The turn player does not have to declare an attack during the Battle Step, if they do not want to. The exception is if a card effect forces them to, such as those of "Berserk Gorilla" and "Evil HERO Malicious Fiend".
- ↑ 1.0 1.1 Konami. Yu-Gi-Oh! Trading Card Game - Official Rulebook Version 9.1. pp. 34. http://yugioh.wikia.com/wiki/File:Rulebook_v9.1.pdf.
- ↑ Michael Kohanim (2 April 2012). "How to Get Around Wind-Up Rabbit". Konami. https://yugiohblog.konami.com/articles/?p=3743. Retrieved 27 January 2016. "For example, if your opponent attacks with Wind-Up Rabbit and you use Dimensional Prison to try to banish it, your opponent will most likely Chain Wind-Up Rabbit's effect in order to escape your Prison. But then you can Chain Mirror Force or a second Dimensional Prison to the Rabbit's effect."
- ↑ Konami Judge Program Forum: Chains / Cadenas
- ↑ Konami Judge Program Forum: battle phase timing
- ↑ Konami Judge Program Forum: Attack response