Batterymen
From Yu-Gi-Oh!
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Batteryman | ||
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The Batterymen are the first (and currently only) Thunder archetype. They consist of using swarm tactics and support cards to destroy your opponent's Spell, Trap, and Monster cards.
The older Batteryman builds (before Light of Destruction) were Batteryman OTK decks. Summon three Batteryman AA, each with 3000 ATK, and finish off your opponent with 3 direct attacks. Short Circuit is now a key card allowing you to clear the field once you obtain your three Batterymen. Other important support cards include Batteryman D's to protect your Batteryman AAs from attack, and a combo of Inferno Reckless Summon and Battery Charger (Battery Charger allowing you to special summon a Batteryman AA to activate Inferno Reckless Summon). There was also some support for Batteryman in Cybernetic Revolution and Power of the Duelist.
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[edit] Playing Style
A Batteryman Deck is a deck that normally focuses around two different strategies. The first and the most common is normally revolves around swarming with the field with three Batteryman AA's for three monsters with 3,000 attack points and finishing with a Short Circuit to open your opponents field for a one turn kill. A second method is using the powerful effects of Super-Electromagnetic Voltech Dragon to have a 3,400 beat stick with a 2,400 creature who is immune from targeting spell/trap cards. Both play styles are heavily dependent on bringing out certain Batterymen quickly, which can be accomplished with the assistants of Batteryman support cards. Batteryman Micro-Cell allows the owner to special summon a Batteryman level four or lower, Portable Battery Pack and Battery Charger can special summon Batteryman monsters from your graveyard and Quick Charger can return two level four or lower Batteryman from your graveyard to your hand. These cards ensures the user will have a constant supply of the low level Batteryman AA and Batteryman D to tribute or attack with. If all else fails, both set ups have ace back ups - Batteryman Charger can special summon one Batteryman monster to the field, powering its 1,800 attack up to 2,400 for one tribute. Batteryman Industrial Strength once special summoned can destroy one monster and one spell/trap card on your opponents field by removing from play one thunder monster from your graveyard, possibly opening your opponent for a direct 2,600 attack.
[edit] Recommended Cards
[edit] Monsters
- Batteryman AA x3
- Batteryman D x3
- Batteryman Micro-Cell x3
- Batteryman Chargerx3
- Batteryman Industrial Strength x2 or x3
- Super-Electromagnetic Voltech Dragon x1
- Guardian of Order x1 or x2
- Thunder King Rai-Oh x1
- Zaborg the Thunder Monarch x1
- The Calculator (optional, does work with Batteryman Industrial Strength, Guardian of Order, and/or Batteryman AA swarm)
[edit] Spells
- Short Circuit x3
- Battery Charger x3
- Quick Charger x2
- Inferno Reckless Summon x3
- Double Summon (optional)
- Giant Trunade x1
- Heavy Storm x1
- Card Destruction x1 (optional)
- Makiu, the Magical Mist x1
[edit] Traps
- Reckless Greed x3 (optional)
- Torrential Tribute (optional)
- Mirror Force x1 (or any other card to protect the batterymen like Defense Draw or Waboku)
- Judgement of Thunder x3
- Bottomless Trap Hole x2
- Portable Battery Pack x2
- Call of the Haunted (If it works for you)
- Seven Tools of the Bandit (optional)
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