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Archfiend

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Archfiend
ArchfiendsRoar-TF04-JP-VG
"Terrorking Archfiend" and "Darkbishop Archfiend".
Japanese

  • デーモン
  • Dēmon (Rōmaji)
  • Daemon (translated)

French

  • Archdémon

German

  • Erzunterweltler

Italian

  • Arcidemone

Korean

  • 데몬
  • demon (romanized)
  • Demon (translated)

Portuguese

  • Demônio

Spanish

  • Archidemonio


Sets

Anime appearances

Manga appearances


  • Members
  • Support
  • "Archfiend, known as "Daemon" (デーモン Dēmon) in the OCG, is an archetype of monsters- one of the very first archetypes- that appear in a myriad of sets due to the way they are classified. They are used by a variety of Duelists in the anime series for the same reason, although one, Titan, runs a dedicated "Archfiend" Deck.

    Contents

    NamingEdit

    According to the Upper Deck Entertainment website, "Archfiends are a special category of card. Most "Archfiend" cards can be easily identified by their name. Any card with "Archfiend" in the card name is an "Archfiend."

    This category was officially introduced with the release of Dark Crisis, as a way to standardize the English translation of OCG card names containing "Daemon" 「デーモン」. Some non-Archfiend cards have it spelled "Demon". The Japanese name of "Regenerating Rose", 「スプリット・(デモン)・ローズ」 translates to "Split Demon Rose", but "Demon" is spelled 「デモン」, so it is not an Archfiend. Some monsters have Japanese names with "Demon" as a possible translation. Arguably, this was the first attempt by the creators of Yu-Gi-Oh! to establish an archetype, and set a standard by which archetypes would be defined thereafter. In the forthcoming set, Judgment of the Light, Archfiends have received new support after a long intermediate period.

    ThemeEdit

    The first official members of this archetype (not counting existing cards retroactively identified as Archfiends) are chess-themed, including "Terrorking", "Infernalqueen", "Desrook", "Imprisoned Queen", "Darkbishop", "Shadowknight" and "Vilepawn Archfiend", all of whom are named after chess pieces and feature a chessboard pattern as their background. The support card, "Checkmate", is named after the Checkmate, the final winning move in Chess.

    Since then, other Archfiends have been released which lack the chess motifs. In general, they possess demonic and gruesome features, some even going so far as to have demonic physiques with bones and sinew reminiscent of their original representative, "Summoned Skull".

    Since Archfiends have seen many years of release, the archetype has varying appearance themes which change over time. The original unorganized Archfiends were generally bony and "horror" themed (Summoned Skull, Axe of Despair, Lesser Fiend, etc.).

    The first truly archetype-oriented Archfiends appeared in Dark Crisis and were chess-themed, featuring a shared dice roll- based negation effect (Terrorking Archfiend, Vilepawn Archfiend, etc.). These Archfiends all had appearances that very closely resembled contortions or variations on Summoned Skull. This series was the longest-lasting period for the archfiends, and provided them with most of their spell/trap support, including their first field spell Pandemonium and ended with the release of Imprisoned Queen Archfiend.

    The next wave of Archfiends appeared in the "5ds" period, and had a sports theme (Archfiend Interceptor, Lancer Archfiend, Mad Archfiend) and for the first time since B. Skull Dragon featured a dragon-type member- Red Dragon Archfiend. This series had no general theme of effect or visual appearance, but represented a move away from the "skull and bones" theme of the chess Archfiends.

    The most recent series of Archfiends began in Starstrike Blast, beginning with the North American release of Archfiend Empress. These archfiends bore little resemblance to the original archfiends, having generally purple color schemes, a metallic appearance, and an "imperial family" theme similar to the Fabled monsters. Judgement of the Light introduced the archetype's second field spell Archfiend Palace -Maze of the Malign-, and the first Fiend-type Archfiend with 3000 ATK, Lord of Terror - Genesis Archfiend.

    Naming changesEdit

    Since some Japanese cards with names containing "Daemon" 「デーモン」 had already been released in the English TCG, they were retroactively classified as "Archfiends", although their official names were left unchanged. These include:

    DeckEdit

    Building a Deck around the "Chess Archfiends" is tricky since they require your Life Points as payment and paying is not optional. As a result, your Life Points will be drained very quickly, especially since you must worry about further Life Point drain through battle damage from your opponent. Most "Archfiends" do not have enough attack power to hold their ground. Their most useful ability is negating an opponent's effect that targets them by a roll of the dice. However, this is not a reliable defense, and only two of the cards have a 50% chance of negation (although one of them, "Darkbishop Archfiend", works for any of your Archfiends, including the ones that have their own protection), whereas most have a 16.5% chance, and a couple have a 33% chance.

    A Deck built around these cards is difficult to play and does not ensure victory. "Archfiend" Decks must rely on heavy support. Try to activate "Pandemonium" as soon as possible and add "Terraforming" and/or "Archfiend General". To help an "Archfiend" Deck run smoothly, it is often advisable to use "Dark Necrofear" or "Plaguespreader Zombie" to get a quick defense if you're in a tight spot. It is highly advisable to make good use of "Archfiends" that don't sap your Life Points but still offer good attack or defense, like "Archfiend Soldier" and "Archfiend of Gilfer". Another route to go is to simply stop caring about your Life Points, throw in a few more suicidal cards to help, like "Bark of Dark Ruler", and hope you kill your opponent before your Deck kills you. If you're a fan of the game chess and are going for a "Chess Archfiend" Deck for novelty's sake, then you should really make it geared more towards a general fiend-themed Deck, adding "Goblin King" and other fiend support cards. This way, when the heat is high, you can turn to a plan B.

    Take advantage of the high ATK of most archfiends, namely "Shadowknight Archfiend", "Archfiend Soldier" and "Terrorking Archfiend". Archfiends are one of the few archetypes with an abundance of high ATK non-tributers in the game; "Stygian Street Patrol" is an excellent card and can help avoid the Summoning problems usually related to Terrorking Archfiend. "Summoned Skull" and its retrained counterpart can provide late-game power, as well as receive a considerable boost when used in conjunction with "Axe of Despair" or "United We Stand". If you can weather the Life Point payments, you may be able to destroy your opponent under a barrage of massive attacks. Piercing cards such as "Big Bang Shot" and "Fairy Meteor Crush" can further the punishment, while the Archfiend's own innate immunities can provide some defense.

    • "Life Absorbing Machine" is very helpful because it causes you to regain half of the Life Points paid in the last turn. Having multiple copies may be excess, but having two copies will result in no loss after the initial payment. Three copies, while zone clogging, will actually gain Life Points. However, once "Pandemonium" is on the field, all three would become dead weight unless you choose to pay Life Points.
      • If you are using Continuous Trap Cards that will become useless after activating "Pandemonium", you ought to consider using "Darkness Neosphere". Aside from being able to easily satisfy its strict summoning condition with this type of Deck, "Darkness Neosphere" will allow you to return Trap Cards like "Life Absorbing Machine" or "Battle-Scarred" to your hand. This would prevent your Spell & Trap Card Zone from getting clogged with useless traps while also allowing you to trade those cards for (hopefully) better ones with "Reload" or "Magical Mallet".
    • Solemn Wishes gives a steady stream of life points.
    • Solomon's Lawbook skips the Standby Phase therefore avoiding the maintenance cost.
    • Supremacy Berry can give a quick boost to your life if you're running low.
    • Cyber Archfiend is a great addition to an Archfiend Deck because, in addition to having a high DEF and potential for increased Drawing, when "Pandemonium" is active on the Field "Cyber Archfiend's" self-destruction ability allows you to search your Deck for a level 3 or lower Archfiend monster.
    • Destruct Potion can be used to gain Life Points, avoid the maintenance cost of the destroyed monster, and search for another Archfiend with Pandemonium's effect.
    • Mist Archfiend is another option, providing a 2400, no tribute monster that dies at turn's end. This will allow the player to search for level 4 archfiends easily as well.

    "Megamorph" can be a useful and sometimes game card. You will most likely have less Life Points due to the maintenance costs and this will give the Archfiends much needed power. This will give "Summoned Skull" or "Skull Archfiend of Lightning" 5000 ATK points, enough to match the infamous "Five-Headed Dragon", and even greater attack powers can be reached with "Infernalqueen Archfiend", "Imprisoned Queen Archfiend", and/or "Axe of Despair" can overpower it. "Pandemonium" is a must in an Archfiend Deck: as well as negating any costs to your Life Points to keep Archfiends in play, when an Archfiend monster is destroyed by a card effect you can add an Archfiend of a lower Level from your Deck to your hand. You can search and protect "Pandemonium" with "Archfiend General" and "Pandemonium Watchbear" respectively, as well as "Field Barrier". Since "Pandemonium" is so important in an Archfiend Deck, increasing your drawing potential could be useful. Draw increasing cards like "Card Destruction" and "Magical Mallet" may be worth considering in an Archfiend Deck. "Falling Down" is another staple: if you control an Archfiend, you can clear the field and attack directly. In the same vein, "Earthbound Immortal Ccapac Apu" can benefit from Pandemonium to help heavily weather down the opposition. Other cards to help stifle or downright negate the Archfiends' weaknesses are "My Body as a Shield" to protect the Archfiends from their weakness to cards that affect multiple monsters, or "Dark Ruler Ha Des" to negate opponent monsters' effects. "Dice Re-Roll" is useful but not required because the Archfiends' dice effects are not reliable. It is also perfectly possible to heavily increase the threat level of even the low-level Archfiends by using "Solidarity", as most Archfiend Decks do not require monsters of any other Types.

    Archfiends are Beatdown Decks that don't rely on Special Summoning, so cards like "Vanity's Fiend" and "Barrier Statue of the Abyss" are great compliments to fend-off Synchros and higher-level monsters. On the other hand, it is very possible to go to the opposite and abuse Special Summoning, both from the Graveyard and the Deck, with cards such as "Archfiend's Roar", "Stygian Street Patrol", and "Call of the Haunted", along with Synchro Summoning higher level Archfiends or fiends to weather down the opponent, such as "Thought Ruler Archfiend", "Chaos King Archfiend", or even "Stygian Sergeants", and very strong monsters that fit with the general Archfiend theme such as "Darkness Neosphere". As an added bonus, the Synchro Archfiends do not require Life Point payment and in case of destruction, "Pandemonium" allows to search the Deck for virtually any other Archfiend to take to the hand.

    You can also use the Resonator archetype and Power Tool Dragon to search for Falling Down.

    Recommended cards Edit

    MonstersEdit

    Dice Roll Archfiends (named after chess pieces)

    Pandemonium Support

    Archfiend Effect Monsters (no dice rolls)


    Normal Archfiend Monsters

    Non-Archfiend Monsters

    SpellsEdit

    Chess Piece Archfiend Support

    Base Archfiend Support

    Miscellaneous

    TrapsEdit

    Extra DeckEdit

    NotesEdit


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