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"Altergeist" is an archetype of female Spellcaster monsters with various Attributes (primarily DARK) used by Emma Bessho in the Yu-Gi-Oh! VRAINS anime, debuting in Circuit Break.

Design

Appearance

Each member of this archetype is based on a mythological, ghostly female creature, but with cybernetic features unlike traditional spellcaster monsters. All of the monsters shown so far has a feminine appearance. The "Altergeist" monsters also sport a head piece that project laterally from their heads and lacks facial features except a smiling mouth.

Etymology

The name "Altergeist" is a play on the word Poltergeist, formed from the words Alter and geist. All members of the archetype are themed after a Mythological Character followed by a Computing terminology.

Members

Altergeist Origin
Mythology Computing
Dragvirion Dragon/Gwyllion Virus/Drag
Fifinellag Fifinella Lag
Hextia Hestia Hexadecimal
Kidolga Durga Kilobyte
Kunquery Centaurides/Pontianak Query language
Marionetter Marionette Data network
Meluseek Melusine Zero seek
Multifaker Fairy Rogue security software
Pixiel Pixie Pixel
Primebanshee Banshee Cisco Prime
Silquitous Silkie Ubiquitous computing

Support

Card Origin
Altergeist Camouflage Camouflage
Altergeist Emulatelf Emulation
Altergeist Haunted Rock Deadlock
Altergeist Manifestation Manifestation
Altergeist Protocol Protocol
Personal Spoofing Spoofing attack

Playing style

The Main Deck monsters have slight disruptive capabilities, negating an opposing card's effects, stopping an attack, returning an opposing card to the hand or sending them to the Graveyard. Also, they have swarming capabilities that can be used to set up the Link Summon of their ace monsters, namely "Altergeist Primebanshee" and "Hextia", whose effects further reaffirms their swarming and disruptive abilities. Some of them also have an effect that triggers when they are used as Link Materials, searching for resources or retrieving cards from the Graveyard. So far, they are supported by Trap Cards that either revive them, protect them from attacks or even negate and destroy opposing cards.

The key to many of their successful plays is the power of Altergeist Multifaker who can Special Summon itself from the hand and any Altergeist from the Deck when a Trap Card is activated. As a result, they tend to be a slower strategy than most modern Decks, relying heavily on floodgates to slow down an opponent's strategy to a crawl. Altergeists aim to reduce games down to slow wars of attrition that they can win through field control and their many floating effects. A typical first turn would involve using Altergeist Marionetter to Set an Altergeist Trap from Deck (mostly Altergeist Protocol), then using Personal Spoofing to search Multifaker, which then Summons itself and Altergeist Silquitous to bounce any opposing cards that come into play. By recycling Multifaker over and over (as Personal Spoofing can "search" the same card it returns to the Deck), you can have access to any of the more specialised Altergeists whenever you need them, ranging from Meluseek to remove troublesome cards to Kunquery to control the Battle Phase.

If an opponent is unable to remove the field presence of the monsters, then Altergiest Hexstia can come into play, taking full advantage of their floating effects to negate most Spell/Trap cards, while also acting as the Deck's main offensive presence. By repeatedly shutting down their opponent's options and bouncing opponent's defensive cards, Altergeists can reduce their opponents to complete helplessness, only able to watch as their cards get picked off one by one.

Recommended cards

Official Decklists

V Jump recommended Altergeist Deck

Weaknesses

  • Altergeists are a Trap-based Deck. This gives them a lot of their slow, control-oriented playing style but also gives them some pronounced weaknesses.
  • Obviously, playing second is a serious handicap for them. While not insurmountable with the help of handtraps, they can struggle against a pronounced board.
  • They struggle against monsters with targeting protection as their removal monsters do little good.
  • Trap removal can massively hurt this Deck. While Protocol stops their Traps being negated, they are nearly all Continuous Traps, meaning Twin Twisters and similar Quick removal cards can simply destroy them to turn them off. This is particularly painful for Spoofing, as it is not an Altergeist card, making searching replacements slow, but the player will also lose the monster they shuffled into the Deck.
    • Incautiously attacking face-down Traps however, cannot be recommended due to Waking the Dragon.
  • They often have very low ATK, meaning that monsters with fairly high ATK can simply run them down. Even Hexstia can prove vulnerable in battle if incautiously used/isolated. With the popularity of Traps like Mirror Force at an all-time low, the only thing between the Altergeists and a solid thumping is usually the monsters themselves and their removal effects.
    • This also means they struggle to OTK decks/inflict serious damage in one turn. It is possible to weather the storm for a turn and probably still be in the game afterwards.
  • Finally, Red Reboot can set back the Deck an entire turn if used correctly. While the player loses a lot of LP and the Altergeist player gets a free search, the player can play through their turn without further interruption and crush the Deck with their superior firepower. Their negations are no good if the Summon they are trying to prevent have already happened.


Six Attributes
DARK DARK EARTH EARTH FIRE FIRE LIGHT LIGHT WATER WATER WIND WIND
/Assault Modes Colossal Fighter / Red Dragon Archfiend Hyper Psychic Blaster / T.G. Halberd Cannon Doomkaiser Dragon Arcanite Magician None Yet Stardust Dragon
Alchemy Beasts
Summoners (Normal Spell Cards)
Moonface the Silver
Silver Key
Leon the Lead
Lead Compass
Salamandra the Steel
Steel Lamp
Ouroboros the Bronze
Bronze Scale
Ekenas the Mercury
Mercury Hourglass
Aretos the Tin
Tin Spell Circle
Aliens Overlord / Mother / Psychic Shocktrooper / Infiltrator / Warrior Mars / Telepath Ammonite / Dog / Grey / Kid / Shocktrooper Mighty/Frame Hunter / Hypno Skull
Altergeists Primebanshee / Kidolga / Multifaker / Fifinellag / Dragvirion Kunquery Hexstia Marionetter Meluseek Silquitous / Pixiel
Aroma None Yet Cananga Bergamot Jasmine / Angelica / Rosemary Rosemary Jar
Attribute Boosters (500 ATK▲/400 DEF▼)
Link Monsters
(500 ATK▲/500 DEF▲)
Field Spells
(500 ATK▲/400 DEF▼)
Equip Spells
(400 ATK▲/200 DEF▼)
Witch's Apprentice
Wee Witch's Apprentice
Mystic Plasma Zone
Sword of Dark Destruction
Milus Radiant
Missus Radiant
Gaia Power
Invigoration
Little Chimera
Duelittle Chimera
Molten Destruction
Burning Spear
Hoshiningen
Hip Hoshiningen
Luminous Spark
Elf's Light
Star Boy
Mistar Boy
Umiiruka
Steel Shell
Bladefly
Greatfly
Rising Air Current
Gust Fan
Attribute Knights Armageddon Dust Brushfire Dawn Shore Altitude
Attribute Reptiles Umbral Soul Raging Earth Firestorm Prominence Radiant Spirit Silent Abyss Destruction Cyclone
Attribute Summoners Mystic Tomato Giant Rat UFO Turtle Shining Angel Mother Grizzly Flying Kamakiri #1
Barrier Statues Abyss Drought Inferno Heavens Torrent Stormwinds
B.E.S. Big Core Covered Core Big Core MK-2 Big Core MK-3 Crystal Core Tetran
Charmers
Familiar-Possessed
Cataclysmic Charmers
Spiritual Arts
Familiar
Possessed Familiars
Dharc
Dharc
None Yet
Greed
Meda Bat
None Yet
Aussa
Aussa
Avalanching Aussa
Kurogane
Marmot
Nefarious
Hiita
Hiita
Blazing Hiita
Kurenai
Fox Fire
Inari Fire
Lyna
Lyna
None Yet
Hijiri
Happy Lover
None Yet
Eria
Eria
Raging Eria
Aoi
Gigobyte
Jigabyte
Wynn
Wynn
Storming Wynn
Miyabi
Petit Dragon
None Yet
Chrysalis
Neo-Spacians
Evolved forms
Contact Fusions
Evolved forms
Advanced Contact Fusions
Pantail
Dark Panther
None Yet
Dark Neos
None Yet
Chaos Neos
Mole
Grand Mole
None Yet
Grand Neos
None Yet
Nebula Neos
Larva
Flare Scarab
None Yet
Flare Neos
None Yet
Magma Neos
Pinny
Glow Moss
Twinkle Moss
Glow Neos
None Yet
Cosmo Neos
Dolphin
Aqua Dolphin
Marine Dolphin
Aqua Neos
Marine Neos
None Yet
Chicky
Air Hummingbird
None Yet
Air Neos
None Yet
Storm Neos
Code Talkers
Support
Code / Decode
Micro Coder
Transcode
Code Generator
Powercode
None Yet
Encode
None Yet
Shootingcode
Code Radiator
Excode
None Yet
Color Ninjas
Dragon Ninjas
Strike Ninja
Black Dragon Ninja
Senior Silver Ninja
None Yet
Crimson Ninja
Red Dragon Ninja
White Ninja / Upstart Golden Ninja
White Dragon Ninja / None Yet
Armed Ninja
Blue Dragon Ninja
Yellow Ninja
Yellow Dragon Ninja
Crusadia
(Level 3-4)
None Yet Leonis Reclusia Maximus Arboria Draco
Cubic Vijam / Crimson Nova / Crimson Nova Trinity Dark Garnex Blade Garoodia Duza / Buster Gundil / Indiora Doom Volt None Yet Geira Guile
D/D/D Gilgamesh Darius Genghis None Yet Caesar Alexander
Dice Roll Archfiends Terrorking Vilepawn Infernalqueen Desrook Darkbishop Shadowknight
Double Tributers
Effigies
Double Coston
Dark
The Trojan Horse
Earth
Flame Ruler
None Yet
Kaiser Sea Horse
Light
Unshaven Angler
None Yet
Whirlwind Prodigy
Wind
Dustons
(1/0/1000/Fiends)
Star Yellow Red House / White Blue Green
Elemental HERO Fusion Monsters
(1 "HERO" + 1 matching Attribute)
Escuridao Gaia Nova Master The Shining Absolute Zero Great Tornado
Elemental Lords
Elementsabers
Umbramirage
Molehu
Grandsoil
Aina
Pyrorex
Malo
Phosphorage
Lapauila / Lapauila Mana
Moulinglacia
Nalu
Windrose
Makani
Empowered Warriors
Summoners
Dragonox
None Yet
Terratiger
White Tiger
Arnis
Red Sparrow
Dragodies
None Yet
Hydrortoise
Green Turtle
Ventdra
Blue Dragon
Entities Azathot Nyarla Chthugua N'tss Norden Hastorr
Fortune Fairies
Fortune Ladies
Ann
Dark
Chee
Earth
En
Fire
Hikari
Light
Swee
Water
Hu
Wind
Fur Hire Seal
Folgo
Beat
Dyna
Bravo Rafale Helmer
Wiz
Donpa
Recon
Sagitta
Ghost Girls Ghost Reaper & Winter Cherries Ghost Belle & Haunted Mansion Ash Blossom & Joyous Spring Ghost Ogre & Snow Rabbit Null Nun & Blooming Dogwood None Yet
Guardians
Weapons
(Equip Spell Cards)
Baou / Dreadscythe
Wicked-Breaking Flamberge / Reaper Scythe
Grarl
Gravity Axe
Ceal
Shooting Star Bow
Tryce
Twin Swords of Flashing Light
Kay'est
Rod of Silence
Elma / Eatos
Buttefly Dagger / Celestial Sword
Invoked Caliga Magellanica Purgatrio Mechaba / Elysium Cocytus Raidjin
Kaiju Radian Kumongous Dogoran Jizukiru / Mecha-Dogoran / Thunder King Gameciel Gadarla
Knightmare
Link Monsters
Unicorn Cerberus Phoenix Gryphon Mermaid Goblin
Legendary Planets Jupiter / Saturn / Pluto / Sun Terra Firma Mars Venus / Uranus Mercury / Neptune None Yet
Masked HEROes
Non-Fusion Monsters
Level 6 Fusion Monsters
Level 8 Fusion Monsters
Dusk Crow
Dark Law
Anki
Bassols
None Yet
Dian
Inferno
Goka
None Yet
Ray
None Yet
Koga
Fountain
Vapor
Acid
Gust
Blast
Divine Wind
Magician Girls Dark Berry Apple Lemon Chocolate Kiwi
Mirror Force Dark Quaking Blazing Radiant Drowning Storming
Monarchs
Mega Monarchs
Related "Monarch" Spell/Trap Cards
Vassals
Caius / Erebus
Caius the Mega
Tenacity / The First
Lucius / Eidos
Granmarg
Granmarg the Mega
Return
Landrobe
Thestalos
Thestalos the Mega
Erupt
Berlineth
Zaborg / Ehther
Zaborg the Mega
Strike / The Prime
Mithra / Edea
Mobius
Mobius the Mega
Awaken
Escher
Raiza
Raiza the Mega
Stormforth
Garum
Musical Djinns Maestroke Temtempo None Yet Melomelody Humhumming Muzurhythm
Mythyrian Numbers Djinn Buster Lion Heart / Ronin Raccoon Sandayu None Yet Sky Pegasus / Dragluon Abyss Splash / Crystalzero None Yet
Number 10X
Number C10X
None Yet
Umbral Horror Masquerade
Giant Hand
Giant Red Hand
Battlin' Boxer Star Cestus
Battlin' Boxer Comet Cestus
Star Seraph Sentry / Masquerade / Galaxy-Eyes Tachyon Dragon
Archfiend Seraph / Neo Galaxy-Eyes Tachyon Dragon
Silent Honor ARK / Ragnazero
Silent Honor DARK / Ragnafinity
None Yet
None Yet
Odd-Eyes Dragons Odd-Eyes / Pendulum / Rebellion / Raging / Phantom / Persona / Mirage / Supreme King / Venom / Wing / Performapal Metal Claw / Arc Pendulum / Advance Gravity Meteorburst Saber / Lancer / Revolution Absolute Vortex
Pendulum Magicians Stargazer / Timegazer / Xiangke / Timebreaker / Acrobatic / Dragoncaller / Harmonizing / Double Iris / Black Fang / Purple Poison Dragonpulse Nobledragon Xiangsheng / Wisdom-Eye / Dharma-Eye / Performapal Five-Rainbow Dragonpit Oafdragon / White Wing
Resonators Dark / Synkron Clock Flare / Red / Double / Net Barrier / Chain / Mirror Force Creation
El Shaddoll
Fusion Monsters
(1 "Shaddoll" + 1 matching Attribute)
Winda Shekhinaga Grysta Construct Anoyatyllis Wendigo
Signer Dragons Red Archfiend / Black-Winged Life Stream Black Rose Ancient Fairy None Yet Stardust
Six Samurai
Legendary Six Samurai
Secret Six Samurai
Irou
Shi En
Doji
Yariza
Kizan
Kizaru
Kamon
Mizuho
Genba
Zanji
Enishi
Rihan
Yaichi
Shinai
Hatsume
Nisashi
Kageki
Fuma
Sky Striker Ace Raye Kaina Kagari None Yet Shizuku Hayate
Synchro Warriors
Tuner Synchrons
Junk
Junk
Drill
Drill
Nitro / Jet
Nitro / Jet
Road
Road
None Yet
Steam
Turbo
Turbo
The Weathers
Canvas
(Continuous Spell/Trap Cards)
Aurora
Auroral
Snow
Snowy
Sun
Sunny
Thunder / Rainbow
Thundery / Rainbowy
Rain
Rainy
Cloud
Cloudy
True Draco and True King All Calamities Lithosazim / Dreiath III Agnimazud / Ignis Heat Metaltron XII / Master Peace / King Master Peace Bahrstos / Dinomight Knight Mariamne / Majesty Maiden
World Chalice
Link Monsters
World Legacy - "World Chalice"
None Yet
Beckoned by the World Chalice
Ningirsu the World Chalice Warrior
Chosen by the World Chalice
Auram the World Chalice Blademaster
Lee the World Chalice Fairy
None Yet
Crowned by the World Chalice
Ib the World Chalice Priestess
World Chalice Guardragon
Imduk the World Chalice Dragon
Yang Zing
Effect Monsters
Synchro Monsters
Jiaotu / Taotie
Yazi
Bi'an / Zefraxi / Zefraniu Suanni Chiwen
Baxia / Chaofeng / Denglong
Bixi Pulao