|Ally of Justice|
"Ally of Justice Nullfier" (back) and "Ally of Justice Garadholg".
"Ally of Justice" (
Duel Terminal Story
On this distant star, each tribe or clan fights to ultimately reign supreme. For the longest time, the war just waged on, with no one group holding the advantage. However, this battle that no one thought would ever end was suddenly brought to an abrupt halt, as the "Worms", invaders from outer space, suddenly crashed on the planet.
To combat the invaders, the tribes and clans were forced to form a truce and unite together. The four tribes that were the most powerful forces on the continent form their own organization, "Ally of Justice". Bringing together each of their technologies and crafts, they began to develop anti-Worm weapons.
This archetype is rather unique among all others. Most archetypes tend to not focus exclusively upon destroying one particular category of opposing monsters. Indeed, against most Decks many of the cards in this Archetype will be useless. Fortunately, "DNA Transplant" can be used to set all opposing monsters to LIGHT to benefit from their effects while protecting it with "Imperial Custom".
If using "DNA Transplant", "Lyna the Light Charmer" can help you take over your opponent's monsters (if the Attribute 'LIGHT' is selected with "DNA Transplant"). Also, since all monsters on your field are LIGHT, you can use them to Synchro Summon "Light End Dragon" to your side of the field.
When "DNA Transplant" isn't on the field all your "Ally of Justice" monsters will be DARK and as a result you can Synchro Summon "Dark End Dragon" to your side of the field.
This deck is easy to get used to even without Light type monsters on the opponent's side of the field. It works pretty well if you know what you're doing.
Although "Ally of Justice" are strong when battling LIGHT monsters they can be countered with cards like "Skill Drain", "Destiny HERO - Plasma" and "Angel O7" (even though "Angel O7" is a LIGHT monster he negates any effects on the field). To counter those cards use cards like "Royal Decree" and "Lightning Vortex". "Acid Rain", "Magnetic Mosquito" and "System Down" also hurt the deck because they clear the field of all Machine-Type monsters on the field (especially "System Down" because it banishes them).