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"Alien" (Japanese: エーリアン Ērian) is an archetype of Reptile-Type monsters.

They were introduced in Power of the Duelist, with further support added in Cyberdark Impact, Strike of Neos, Force of the Breaker, Tactical Evolution, Gladiator's Assault, Crimson Crisis and Raging Battle.

"Alien" Decks focus heavily on exploiting A-Counters, which weaken opposing monsters when they battle "Alien" monsters and facilitate the effects of "Alien" cards and related support.

Design

Appearance

They seem to be based on many science-fiction views of aliens, and the way they operate in stories, making use of such tropes as brainwashing, genetic manipulation, and biological experimentation (as evidenced by "Interplanetary Invader "A"", which appears to be a mutated, living, or even intelligent form of an A-Counter). Their appearance seems to draw inspiration from these as well, like big eyes, tails instead of feet, large claws, long tentacles, slender bodies, multiple arms, etc. Some "Alien" monsters resemble the stereotypical Grey aliens, while others are more reptilian in appearance.

Etymology

The archetype's name comes from the term: "Space Alien", an extraterrestrial being from outer space.

Playing style

"Aliens" have a variety of lower-Level monsters, such as "Alien Warrior" and "Alien Grey", that generate those essential A-Counters. However, prior to Crimson Crisis, they suffered from a distinct lack of effects to exploit these counters once created. Cards like "Alien Telepath", "Alien Hypno", and "Alien Mars" have potentially disruptive, yet situational, effects. The powerful field-clearing effect of "Cosmic Fortress Gol'gar", as well as the revival engine provided by "Code A Ancient Ruins", lends the Deck a more reliable means of converting A-Counters into Card Advantage. "Crimson Crisis" introduced "Planet Pollutant Virus", a card which doubles as mass-removal and lingering A-Counter generation. Cards like "Alien Overlord" from "Crimson Crisis" and "Alien Dog" from the subsequent Raging Battle also gave "Aliens" a bit of swarming power.

There are several different builds and play styles for the archetype. The "Alien" cards prior to "Crimson Crisis" emphasized lower-Level effect monsters like "Alien Psychic" and "Alien Hunter", and monster manipulation in the form of "Brainwashing Beam" and "Mass Hypnosis". A viable strategy, it is distinctly suboptimal when compared to modernized builds that emphasize "Gol'gar" and the easy destruction and revival it supplies through its quick counter generation for "Code A Ancient Ruins". "Gol'gar" can further be paired with powerful Continuous Spell Cards like "Prohibition" or "Burden of the Mighty", along with cards like "Ancient Forest" and "Swords of Revealing Light," to create a strong control archetype that excels at A-Counter generation via the effect of "Gol'gar".

No monster in the archetype has over 2600 ATK, a value shared by "Gol'gar" and its underrated predecessor, "Cosmic Horror Gangi'el", together the so-called "boss monsters" of the "Aliens". The Reptile-type "Evil Dragon Ananta" is often included as a third "boss monster" and can often turn the tide of a duel via its field clearing abilities. None of these monsters count as "Alien" monsters, per se, and hence do not weaken opposing monsters burdened with A-Counters. This drawback is largely irrelevant, however, especially in the case of "Gol'gar", which is the highest ATK Level 5 Monster Card in the game and able to eliminate most threats from the field either by its effect or its disproportionately high ATK.

All "Alien" Decks ultimately rely on A-Counters to operate. A swarming "Alien" Deck needs ample A-Counters to Special Summon "Overlord" and activate "Code A Ancient Ruins". "Alien" Decks that manipulate the opponent's monsters via "Alien Hypno", "Brainwashing Beam", and "Mass Hypnosis" require A-Counters to maintain control of pilfered monsters. Another important effect of an "Alien" Deck is the A-Counter's ability to reduce the ATK and DEF of a monster by 300 points for every counter on it. The effect reduces the ATK of Monsters fighting "Aliens" for each "Alien" with that effect on the field. More easily explained, (Number of monsters with ability) X (Number of counters on monster fighting an "Alien") X 300 = Amount of ATK lost. Most "Alien" monsters have this effect built in. Some "Aliens" with powerful effects, like "Alien Hypno" and "Alien Dog", do not.

Gol'gar control variants obviously exploit the effect of "Gol'gar" to both generate A-Counters and to instantly convert those counters into free removal. A popular combo involves "Cosmic Fortress Gol'gar" and "Swords of Revealing Light": By using the effect of "Gol'gar" to return face up Spell and Trap cards of your choosing back to the owner's hand, you can return your "Swords of Revealing Light" back to your hand and play it back on the field. By repeating this you'll have unlimited "Swords of Revealing Light". Also you'll put A-counters on all face up monsters on the field including your own, and destroy pesky cards that your opponent controls (you can only use this combo once per-turn).

Recommended cards

Recommended cards

Weaknesses

"Aliens" are weak against Decks with superior speed, such as "X-Saber", "Legendary Six Samurai" or "Blackwing". The Deck itself has little draw power outside of "Grey", which causes it to have trouble against faster Decks. Specialized searchers such as "Gold Sarcophagus", "Oshaleon", "Snake Whistle", and "Damage = Reptile" can partially alleviate this problem by letting you retrieve your combo pieces more efficiently, but not all of them fit comfortably into the archetype and many of them can be situational as draws. You can also add "Pot of Duality" for more consistency to the deck.

The deck is also weak against "Fire King" Decks, as Fire Kings rely upon the destruction of cards and Special Summoning from the Graveyard, as well as clearing the field of monsters and Spells, which can force Aliens to stall. It is difficult for Aliens to overcome a card with high ATK and no DEF.

The "Alien"-based Deck is also bad against "Gladiator Beast", as they constantly tag out, preventing A-Counters from piling up. In this matchup, Aliens have to rely on pure power, which is not generally their focus. You can put a "G.B. Hunter" in your Side Deck to counter this.

"Aliens" aren't much use against "Ghostrick" Decks, as most "Ghostricks" have the ability to flip themselves facedown, clearing away any counters on them and preventing more from being added. Additionally, their low attack power means it will be difficult to do damage even while a "Ghostrick" Field Spell Card is active.

"Aliens" also have no native, major offensive threat outside of "Gol'gar". Although "Warrior" and "Shocktrooper" boast high ATK for Level 4 Monster Cards, they quickly lose value after the few first turns of the game, when Fusion Monsters, Synchro Monsters, Xyz Monsters and other powerful cards begin hitting the field. Gol'gar helps to keep "Aliens" in the race. Other Synchros, like "Ally of Justice Catastor" (instantly Summonable by "Ammonite" and useful against "Lightsworns" in particular), also help the Deck to keep a solid footing against speedy Decks. "Counter Cleaner" and "Enervating Mist" can also seriously hamper "Alien" Decks if used correctly due to their high reliance on A-Counters.


Six Attributes
DARK DARK EARTH EARTH FIRE FIRE LIGHT LIGHT WATER WATER WIND WIND
Alchemy Beasts
Summoners (Normal Spell Cards)
Moonface the Silver
Silver Key
Leon the Lead
Lead Compass
Salamandra the Steel
Steel Lamp
Ouroboros the Bronze
Bronze Scale
Ekenas the Mercury
Mercury Hourglass
Aretos the Tin
Tin Spell Circle
Alien Overlord / Mother / Psychic Shocktrooper / Infiltrator / Warrior Mars / Telepath Ammonite / Dog / Grey / Kid Hunter / Hypno Skull
Altergeist Primebanshee Kunquery Hextia Marionetter Meluseek Silquitous
Aroma None Yet Cananga Bergamot Jasmine / Angelica / Rosemary Rosemary Jar
Attribute Boosters (500 ATK▲/400 DEF▼)
Link Monster version (500 ATK▲/500 DEF▲)
Field Spells (500 ATK▲/400 DEF▼)
Equip Spells (400 ATK▲/200 DEF▼)
Witch's Apprentice
None Yet
Mystic Plasma Zone
Sword of Dark Destruction
Milus Radiant
Missus Radiant
Gaia Power
Invigoration
Little Chimera
Do-Little Chimera
Molten Destruction
Burning Spear
Hoshiningen
None Yet
Luminous Spark
Elf's Light
Star Boy
Mistar Boy
Umiiruka
Steel Shell
Bladefly
None Yet
Rising Air Current
Gust Fan
Attribute Knights Armageddon Dust Brushfire Dawn Shore Altitude
Attribute Reptiles Umbral Soul Raging Earth Firestorm Prominence Radiant Spirit Silent Abyss Destruction Cyclone
Attribute Summoners Mystic Tomato Giant Rat UFO Turtle Shining Angel Mother Grizzly Flying Kamakiri #1
Barrier Statues Abyss Drought Inferno Heavens Torrent Stormwinds
B.E.S. Big Core Covered Core Big Core MK-2 Assault Core / Big Core MK-3 Crystal Core Tetran
Charmers
Familiar-Possessed
Cataclysmic Charmers
Spiritual Arts
Familiar
Possessed Familiar
Dharc
Dharc
None Yet
Greed
Meda Bat
None Yet
Aussa
Aussa
Avalanching Aussa
Kurogane
Marmot
Nefarious
Hiita
Hiita
Blazing Hiita
Kurenai
Fox Fire
Inari Fire
Lyna
Lyna
None Yet
Hijiri
Happy Lover
None Yet
Eria
Eria
Raging Eria
Aoi
Gigobyte
Jigabyte
Wynn
Wynn
Storming Wynn
Miyabi
Petit Dragon
None Yet
Chrysalis
Neo-Spacians
Contact Fusions
Pantail
Dark Panther
Dark
Mole
Grand Mole
Grand
Larva
Flare Scarab
Flare
Pinny
Glow Moss / Twinkle Moss
Glow / None Yet
Dolphin
Aqua Dolphin / Marine Dolphin
Aqua / Marine
Chicky
Air Hummingbird
Air
Code Talker monsters Code
Decode
None Yet Powercode Encode None Yet Excode
Cubic Vijam / Crimson Nova / Crimson Nova Trinity Dark Garnex Blade Garoodia Duza / Buster Gundil / Indiora Doom Volt None Yet Geira Guile
Dice Roll Archfiends Terrorking Vilepawn Infernalqueen Desrook Darkbishop Shadowknight
Double Tributers
Effigies
Double Coston
Dark
The Trojan Horse
Earth
Flame Ruler
None Yet
Kaiser Sea Horse
Light
Unshaven Angler
None Yet
Whirlwind Prodigy
Wind
Dustons (1/0/1000 Fiends) Star Yellow Red House / White Blue Green
Elemental HERO Fusion Monsters
(1 "HERO" + 1 matching Attribute)
Escuridao Gaia Nova Master The Shining Absolute Zero Great Tornado
Elemental Lords
Elementsaber
None Yet
None Yet
Grandsoil
None Yet
Pyrorex
Malo
Forceaurage
Rapawira / Willard
Moulinglacia
None Yet
Windrose
Makani
Empowered Warriors
Correspodent Summoner
Dragonox
None Yet
Terratiger
White Tiger
Arnis
Red Sparrow
Dragodies
None Yet
Hydrortoise
Green Turtle
Ventdra
Blue Dragon
Entity monsters Azzathoth Nyarla Chthugha N'tss Norden Hastorr
Fortune Fairies
Fortune Ladies
Ann
Dark
Chee
Earth
En
Fire
Hikari
Light
Swee
Water
Hu
Wind
Guardians
Guardian Weapons
Baou / Dreadscythe
Wicked-Breaking Flamberge / Reaper Scythe
Grarl
Gravity Axe
Ceal
Shooting Star Bow
Tryce
Twin Swords of Flashing Light
Kay'est
Rod of Silence
Elma / Eatos
Buttefly Dagger / Celestial Sword
Invoked Caliga Magellanica Purgatrio Mechaba / Elysium Cocytus Raidjin
Kaiju Radian Kumongous Dogoran Jizukiru / Mecha-Dogoran / Thunder King Gameciel Gadarla
Legendary Planets Jupiter / Saturn / Pluto / Sun Terra Firma Mars Venus / Uranus Mercury / Neptune None Yet
Non-Fusion Masked HERO
Level 6 M-HERO Fusion Monster
Level 8 M-HERO Fusion Monster
Dusk Crow
Dark Law
Anki
Bassols
None Yet
Dian
Inferno
Goka
None Yet
Ray
None Yet
Koga
Fountain
Vapor
Acid
Gust
Blast
Divine Wind
Magician Girls Dark Berry Apple Lemon Chocolate Kiwi
Mirror Force variants Dark Quaking Blazing Radiant Drowning Storming
Monarch
Mega Monarch
Related "Monarch" Spell/Trap Card
Vassal
Caius / Erebus
Caius the Mega
Tenacity / The First
Lucius / Eidos
Granmarg
Granmarg the Mega
Return
Landrobe
Thestalos
Thestalos the Mega
Erupt
Berlineth
Zaborg / Ehther
Zaborg the Mega
Strike / The Prime
Mithra / Edea
Mobius
Mobius the Mega
Awaken
Escher
Raiza
Raiza the Mega
Stormforth
Garum
Musical Djinns Maestroke the Symphony Temtempo the Percussion None Yet Melomelody the Brass Humhumming the Key Muzurhythm the String
Odd-Eyes Dragons Odd-Eyes / Pendulum / Rebellion / Raging / Phantom / Persona / Mirage / Supreme King / Venom / Wing / Performapal Metal Claw / Arc Pendulum Gravity Meteorburst Saber / Lancer / Revolution Absolute Vortex
Pendulum Magicians Stargazer / Timegazer / Xiangke / Timebreaker / Acrobatic / Dragoncaller / Harmonizing / Double Iris / Black Fang / Purple Poison Dragonpulse Nobledragon Xiangsheng / Wisdom-Eye / Dharma-Eye / Performapal Five-Rainbow Dragonpit Oafdragon / White Wing
Resonators Dark / Synkron Clock Flare / Red / Double / Net Barrier / Chain / Mirror Force Creation
El Shaddoll Fusion Monsters
(1 "Shaddoll" + 1 matching Attribute)
Winda Shekhinaga Grysta Construct Anoyatyllis Wendigo
Six Samurai
Legendary Six Samurai
Secret Six Samurai
Irou
Shi En
Doji
Yariza
Kizan
Kizaru
Kamon
Mizuho
Genba
Zanji
Enishi
Rihan
Yaichi
Shinai
Hatsume
Nisashi
Kageki
Fuma
Synchro Warriors
Tuner Synchrons
Junk
Junk
Drill
Drill
Nitro / Jet
Nitro / Jet
Road
Road
None Yet
Steam
Turbo
Turbo
The Weathers
Canvas
Aurora
Auroral
Snow
Snowy
Sun
Sunny
Thunder / Rainbow
Thundery
Rain
Rainy
Cloud
Cloudy
True Draco and True King All Calamities Lithosazim / Dreiath III Agnimazud / Ignis Heat Metaltron XII / Master Peace / King Master Peace Bahrstos / Dinomight Knight Mariamne / Majesty Maiden
World Chalice
Link Monster version
World Legacy - "World Chalice"
None Yet
Beckoned by the World Chalice
Ningirsu the World Chalice Warrior
Chosen by the World Chalice
Auram the World Chalice Blademaster
Lee the World Chalice Fairy
None Yet
Crowned by the World Chalice
Ib the World Chalice Priestess
World Chalice Guardragon
Imduk the World Chalice Dragon
Yang Zing Effect Monsters
Yang Zing Synchro Monsters
Jiaotu / Taotie
Yazi
Bi'an / Zefraxi / Zefraniu Suanni Chiwen
Baxia / Chaofeng / Denglong
Bixi Pulao

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